This Way Up 2009 marked the first public exhibition of Commodore. On presentation, the project had successfully implemented 97% of the SURAC (including 100% of medium and high priority user requirements).
Throughout development, it was discovered that creating tangible user interfaces is far more complex than graphical user interfaces. This was due to the acute amount of resources required to design and realise functional physical components.
It was also found tangible media was not always the most appropriate implementation for a solution. Some design elements were more appropriate as auditory or visual feedback - such as the cannon reload-state.
The Commodore project facilitated communication between two opponents through a naval battle scenario. The ability to compete and converse with one other provided agency for an engaging and fun experience enjoyed by people of all ages.