Interaction » Firing

For two players to compete against each other, a firing interaction needed to be realised. Firing interactions explored included:

Touch
Pressing on the virtual opponent ship and neighbouring allied ships within range attacking.
Speech
Attack by yelling the name of the allied ship followed by "FIRE".
  Cannon triggers used to attack the enemy with reload-state.

Cannon triggers used to attack the enemy with reload-state.

A cannon trigger was chosen as it follows the aesthetics of British Regency naval warfare and naturally enforces a waiting period for the trigger to recoil. The sound of the trigger springing back was also satisfying as it produced a loud bang.