The design of the tangible user interface followed conventional lens-based displays.
Layout of the internal components of the Battle Tables.
A frosted sheet of Perspex provided agency for a lens. It allowed a projector to visualise the battlefield yet deny the player from seeing inside the installation. It also blurs items not rested on top the lens, increasing the fidelity of image tracking. Using a mirror increased the projector's image throw allowing for a larger battlefield.