Paper prototyping provided a means to evaluate the effectiveness of the interaction and game components without overinvesting valuable resources.
Digital still from paper prototype PICTIVE session.
Multiple game testers analysed tangible and graphical user interface prototypes. They were filmed as one of multiple weekly PICTIVE (Plastic/Paper Interface for Collaborative Technology Initiative through Video Exploration) sessions.
The aim of a PICTIVE session was to determine whether the physical interaction related appropriately to the virtual game play. Participatory design allowed gamers to engage in the development process without having to understand the technical aspects of the installation.
Prototypes were refined with the review of PICTIVE recordings. This includes adding more interaction (how to start a game) and inserting more feedback (visualising the amount of damage a ship has sustained).
Original concept of attacking an opponent.